But where does that leave Shadow? That's why his questioning his identity and purpose isn't needless angst like everyone says it is. That game makes it clear that both Shadow and Biolizard were created in an attempt to cure Maria's disease, and so when she dies anyway Biolizard is retooled as a doomsday weapon. On that subject, I feel that Shadow the Hedgehog succeeded at tying up some loose ends left by SA2. One thing I especially like about the overall story is the Chaotix subplot, which starts out seemingly irrelevant and then at the end turns out to tie everything together. Sean Schmell gives a chilling performance as Black Doom, the Black Arms have a threatening design (with the possible exception of black bull), and it's frightening how close they come to success they come at the end, especially when it turns out to be for as petty a reason as "humans are delicious". Meanwhile, I think staying consistently dark helps Shadow's story, even if it does sometimes go overboard. Oh and the final boss is a lizard with a cannon up its butt. Other than that, it honestly doesn't seem that light or dark until Gerald Robotnik's final speech, which is so dark that it clashes with the majority of the game. Eggman had a cold and understated appearance, but that's so unlike what he's usually like that it's honestly kind of jarring. I don't think SA2 handled mood that well. It could have been more clever if the "brought back" Shadow isn't actually the original Shadow, and the original Shadow is indeed dead. But there was a way they could of had Shadow return but make sure it's known that he is not the same Shadow that was in SA2 as Heroes had those Shadow robots. I know it's kinda dumb to complain about this, but it just kinda ruins SA2's ending a bit when the Shadow that was in that game would just come back next game because of his popularity. There are some things that still give me gripes about the game, like it basically turning the Sonic franchise way too dark for the entire game just because Shadow's the main character when SA2 had a decent balance between lighthearted, over-the-top stuff the Sonic series is known for and the more darker elements of the game that only really take over when you get to the final story.Īnd while it's minor at this point, there's a hidden line that happens only if you take a long time on the final boss of the Shadow the Hedgehog game that implies that the Shadow in the Shadow the Hedgehog game as well as Sonic Heroes is still the same Shadow from SA2. And Shadow also had the Grinding Mechanic improved over SA2's. I just laugh-off the story (Cause it's just more fun to treat it as a comedy drama instead of actually taking it seriously), and some things in Shadow did work well such as the weapons because they were useful in bringing down the enemies with large health-bars instead of having to constantly homing attack or punching like in Sonic Heroes (As well as 06). The only Sonic game I don't like unconditionally would be Sonic 06. To be honest I don't even hate the Shadow the Hedgehog game that much. You can say I have some nostalgia goggles for the game, but I'm still willing to admit it's faults and say it's not the best Sonic game in the franchise from an overall sense. But from my personal point-of-view, I just don't enjoy them as much as I do SA2. By all accounts the Classic trilogy, Colors, and Generations are probably more solid games overall then SA2 is. I never said that I think SA2 is the best game in the franchise, only my favorite. However, the story isn't what made me say it's my favorite game in the series. I'm willing to admit that, and even somewhat that the game hasn't aged too well. Yes, SA2 had it's fair bit of stupid stuff in the story as well.
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